2026-06-25
Agent Memory System
An evolving architecture for giving long-running agents useful, inspectable memory.
Design principles
The system should be inspectable, selective, and reversible. A human must be able to see why something was remembered and why it returned.
Layers
- Working state: the live task and immediate constraints.
- Episodes: compact records of decisions, outcomes, and surprises.
- Knowledge: stable claims with provenance and confidence.
- Policy: rules that govern writing, retrieval, and decay.
Current edge
I’m working on consolidation: deciding when repeated episodes justify a more durable knowledge claim without turning repetition into false confidence.